Mar 312013
 

Transcript:

Yami: Hey everybody. We’re talking to Kendandra today. Why don’t you tell me what your biggest steampunk influence was?

Kendandra: Well, I’m a huge Whovian, so, anyone who’s ever watched Dr Who for more than a few episodes knows that every now and then it gets a little steampunky. Or a lot steampunky, depending on which episode you watch. And, um, I guess I’m more into the clockwork side of steampunk, not so much the hissing and the stuff like that, but uh, more massive amounts of gears.

Yami: What would you say is the most steampunky episode of Dr Who?

Kendandra: Um, I’d have to say the, uh, the Next Doctor special. Though “Girl In The Fireplace” was pretty close.

Yami: I did enjoy “Girl in the Fireplace”.  Now why don’t you tell us how you came up with your character, Ricky Glaive?

Kendandra: Um, mostly I looked at what personas were actually in our little group, Radiant Vanguard, and um, we had a, uh, Airship Owner, an Airship Engineer, and a hired gun, um, but what we didn’t have was a pilot, which I thought was a little, um, important to running an airship.

Yami: Just a little bit.

Kendandra: The personality that I came up with was, uh, it’s an ex-military, ex-military because it’s easy to play if we ever do a uh, a, sk, uh,

Yami: A skit?

Kendandra: Yeah, that’s the word I was looking for. I wanted to say script but that’s not it

Yami: Well, there may be scripts later on.

Kendandra: Yes. So. It would be very easy to, uh, write such a character and play such a character, ex-military, you know, very hierarchical military jargon, ah, be sort of the “Straight Man”, basically.

Yami: What other character archetypes have you played in the past?

Kendandra: Um, I’ve played…. not just limiting it to Streampunk, I’ve played the wise old wizard character, um, I’ve also played uh, the cop with serious anger issues–

Yami: I remember that one, that one’s fun.

Kendandra: Yeah, um, and then, cop who is sort of checked out. Then I’ve also done boisterous fighter.

Yami: Interesting!

Kendandra: Like total hammy as hell, you know.

Yami: What would you say your biggest influence is for the character of Ricky?

Kendandra: When we were talking about a steampunk character, and I thought military guy, whenever I think uber-military guy I always think of… there’s a little artwork drawing in Sins of the Solar Empire of the, um, the human race and he’s standing there proud with five gazillion medals and a grizzled beard and sort of a gruff voice, “Ready to go. Everyone, is everyone secure?”  I sort of think maybe that’s kind of the influence for Ricky. He sort of carries himself in a regal way, but also has a sort of a dapper grittiness.

Yami: Interesting! Now let’s talk a little about your music. I understand you’re doing a musical feature for the Radiant Vanguard blog?

Kendandra: Yes, I’m doing a “musical feature”, for varying definitions of the word “music”.

Yami: Indeed. Why don’t you tell me a little about your musical background?

Kendandra: Um, well, I covered it in the blog, uh, I’ve played, uh, viola. I’m terrible at it. I quit because I was terrible at it. I don’t even know if I can make it make any sounds at all, it’s been so long. Um. I pretend to play harmonica, and by that I mean I can only play one song. But I can play it without hands, so that’s something. Um, and um, I’ve played piano practically my whole life, which sounds really awesome until you realize my skill level is so low that its actually a bit depressing, I’d feel better admitting that I played piano for about two years or so, but no, I’ve played piano my whole life. And, uh, so, most of my music is there, and just like in the blog I’ll say I’ve had a little bit of music theory in uh, some courses and some private lessons, just enough to be dangerous.

Yami: I like a little dangerous. Now, I won’t ask for too much spoilers, but what sort of musical influences do you see coming in for Ricky’s theme?

Kendandra: Ricky’s theme, again, straight from Sins of the Solar Empire, I’e taken the main human theme which is a very military snare drum and coupled that with a very strong brass section and some uh, well-played string sections to sort of carry the beat when the drums are not playing. And um, basically it’s got sort of a very military march to it, uh, with just a little hint of mystery with the strings in it.

Yami: Interesting. Now before we wrap up, is there anything else you think our viewers would like to know?

Kendandra: No. We’re done here.

Mar 282013
 

Kendandra here!

Let’s talk a bit about percussion.

Percussion is the lifeblood of any musical piece.  One of the ways I want to make each of these character themes unique is to make sure they have vastly different percussion sections.  For Lucas’s theme, that’s as simple as making it a waltz.  The ¾ time signature gives it a much different feel than the rest of the themes regardless of what instruments I use.  For Richard’s theme I’m using a snare-heavy marching beat.  This fits his military nature and, again, keeps his theme unique in feel.  I’m a bit antsy to do Bob’s theme; it doesn’t use drums at all and instead relies of the percussive nature of a rhythm guitar, which I think will be quite a challenge and a reward.  As is the purpose of these blogs, I will explain why I’ve chosen each style for each character in turn.

 

But today we’re going to talk specifically about Erika’s theme.

 

Erika Stark is the engineer of the group.  A position that could arguably be called the most steampunk of the whole quad.  When she’s at her best, she’s right in the thick of all that hissing, clanking, and metal squealing.  So it should only be fitting that the underlying percussive track of her theme should be the sounds of a steam-powered machine whirling and sputtering away.  I know Yami will hate me mentioning this (and that’s half the reason I am [remember, Sarcastic Jackass]) but it’s very much the same idea as the Flimflam Brothers’ cider machine huffing and puffing in the background of their song.  (Check it out if you are curious.  WARNING:  CONTAINS PONY.)

I now imagine either I have lost all my readers or gained an unfathomable amount by uttering that four letter word.  Let’s not dwell on it.

Anyway.  I started exploring Fruityloops’s options for percussion.  And let me tell you.  Illidan was right.  I WAS NOT PREPARED.

 

Button, button, who's got the button?

Anyone ever watch Dexter’s Lab in the 90’s? I felt a bit like DeeDee “Ohhh what does this button do?”

The sad part is, this is like just one of the many drum mixers that are built in to this thing.  And get this, there are more complex ones with even more options.  I mean, damn.  I actually used one of the simpler ones; one that’s actually just that orange section in the middle.  Still though when I was messing around with the presets a found a list of “Industrial mixes” that contained sounds of anvils clashing and clocks ticking.  And that meant one thing.  Jackpot.  What I was envisioning for Erika’s theme was not only possible but probably ready to implement without downloading additional soundfonts or configurations.  Something I’m very happy about.

So now down to hard part.  I had an idea of what I wanted the percussion section to sound like, now it was time to actually create it.

First I wanted to find the sound of steam hissing.  That’s going to be a cymbal crash of some kind, but the question is, how to make it?  Fortunately there were several presets in the Drumpad.  I listened to dozens of sounds trying to find Erika’s steam piston.  Including one called “Epic Crash 01” which sadly was not as epic as I had hoped.  I finally settled on “Trash Crash 01” out of the sample sounds.  It had a long decay on it, giving it a very piston-y feel, but sadly not quite what I wanted.  I upped the Mallet Decay and Mallet Amplitude to give it a nice hiss before I was satisfied.  This hiss plays every measure on the down beat.  Next I added a muted popping sound that when put together with the Steam Hiss gives a beat that sounds a lot like an old steam train.  Exactly what I wanted.

Now that I had an actual beat, I decided to layer some more engine-like parts on there.  To, you know, really dive the point home that I wanted a machine sound.  I ended up with something like this:

Bum-tsh! Bum-tsh!

Look at all the drums I give!  Ignore the Cello and Guitar Pluck, those are part of the proto-melody in a different sequence part.

Simplistic, but I think it works well.

Finally I messed with the panning of a few of the channels.  (You can see it on the picture if you squint hard enough).  Now steam hisses in each ear in an alternating pattern.  It was at this point I made an amazing discovery.  Scientists will write papers about it for centuries I’m sure:  my head phones were on backwards.  I think the panning changes really add an extra dimension to the beat.

You can hear the final machine beat here: ErikaEngineBeat

Now I’m certain I won’t use the same beat for the entire song… unless I get lazy.  Yeah.  I’m probably going to use the same beat for the entire song.  But still, it’s surprisingly catchy when you listen to it eight million times on loop.

That’s all for now, kiddos.  Next time I’m going to cover the melody for Richard’s theme and delve a bit into each theme’s core sound.  Right now, I need to figure out what this hissing noise is in my ear….

–Kendandra, we’re done here.

Mar 262013
 

Hi everyone. Chaos here and I’m going to go a little bit into some of the gun modifications I’m planning for the group.  Since our crew has some people that would obviously have to be armed, we figured trying to get appropriate armaments. I’m going to be doing a more in-depth post about the guns as I’m making theme, so I’ll just be going over the general plans for each crew member.

 

Bob:

Modified Magnum nerf revolver

Modified Pump-action dart shotgun

I’m actually really excited about working with the shotgun. It not only has a clip, but it actually ejects shells! The Magnum is a previous mod, so I’ll just be covering the shotgun. For Bob’s weapons, I’m going to be going for the weathered, personally kept look. Leather binding on the stock and lots of little modifications that a gun for hire would be doing to his weapons. Bob’s seen a lot of action so his weapons should follow that sort of trend. He’s also more of a fan of overkill so he’ll be getting the larger weapons that we decide on.

 

Erika

Modified Squirt gun: Chemical Thrower

????: Prototype Build

Now, I know what you’re saying. Why would you have a mystery build at this point. Well, this things gonna take a lot of time to get done and Erika is the one that tests a lot of Lucas’s new products. The protection business is pretty lucrative after all. Anyway, the modifications for the squirt gun are going to mostly be some asthetics for the casing and disabling the squirt function. Why? Well, so I can fill the tank with a viscous, neon liquid to stand it for the chemicals of course. This one’s going to be a little nicer looking, as it’s a prototype and is going to be sort of a brass boiler sort of theme

 

Ricky

Modified small revolver

This is going to be made up more like a service pistol for officers in the Navy. It’ll see some wear, but mostly be in good condition. Ricky seems less of the type to need to discharge his weapon, so it’ll have the second least wear for the handguns I’m working on.

 

Lucas

Modified small revolver

Lucas is going to have the stylized pearl-handled weapon. He has money and his personal arms are going to be reflecting that idea. I’m still working on what to use to make a opalescent handle, so if anyone has any ideas, I’d be glad to hear them. His weapon is going to be as pristine as i can possibly make it. After all, he’s hired Bob to be his bodyguard so the amount of times HE should have to fight are minimal at best.

 

So there’s the guns I’ll be working on. Once the airship is put together (Mostly) Then I’ll go into more of the farther off projects that I’ll be working on for the group. There are a few ideas that I’ve had that I won’t have time to finish before the symposium, but I’ll be keeping everyone informed on new builds as well as any later modifications I make to previous items.  Here’s hoping everyone still finds this interesting and will be waiting for the next post, where I’ll be going over the building of the Radiant Vanguard.

Mar 242013
 

As I write this, the coat for Ricky’s first costume is structurally complete, though missing buttons, trim, et cetera. I’ve taken these photos from the final fitting. First the coat by itself:

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Kendandra tries on the coat bodice alone:

AhaC6z8XcwKwyO4IjTpdrMC6UbdV0KRDJ2OYj5Lg8z0

 

Then we pinned the skirt-portion on:

Ll4CN9Bwx1v6GHhcEtBWQCErKL2OLcu4BP0xZVFgW20

b0Ww-qs0lbyhimK_i3oXessmco9OPM66Azu42mfanls

 

Finally, liking how it sat, I stitched the two pieces together and he modelled for the rest of the group:

X13Q2nbQ8uDj5OPceg7RBoTFiewZLWU5Btlb1blRhCo  nEsNC3KXhESKSwvvJyHH5_5s-30GE2mYlPdqTIIWx_0

I was worried about the wrinkles in the back, but a little tugging shows that it’ll look just fine after I iron it. Which I haven’t done because I want to wash the lingering chalk marks off first.

Mar 212013
 

Kendandra here!

So before I delve into the process of each individual theme, I want to take a moment to show you my little studio set up.  But first a little something I have get out of the way.

 

DISCLAIMER:  I am not a profession musician or composer.  By any definition of the terms.  I’m just a cool-kat with an 80’s keyboard and a USB port.

 

So yes, you should fully expect the end result of all these character themes to be complete and utter crap.  Still, that doesn’t mean they aren’t fun to make.

 

My musical background consists of far too many years of piano for my skill level, a bit of viola, and pretending to play the harmonica.  I have many pretend fans for my pretend harmonica concerts.  Oh, and a small amount of music theory.  Just enough to be dangerous, actually.

Now, on to the “studio”.  Located in the bowels of my house.  Enter at your own peril, past the bolted door where impossible things may happen that the world has never seen before….  No.  No, sorry that’s Dexter’s Lab.  My mistake.  Anyway, my quote on quote studio consists of a small nook where a pile of junk is located including a somewhat broken flatscreen monitor, a collection of non-working keyboards, a rather nice pair of Philips headphones, and a Sequential Circuits Six-Trak I dug out of my dad’s storage closet.  That’s
right, this thing:

Six-Trak  Sadly not Star-Trek.

That’s real wood on the side there. None of that fake stuff you see on those new Yamaha digital pianos that pretend to be classy with “wood finishes”. Also note that it’s spelt T-R-A-K. C’s are for failures. Stay in shool, kids.

For those who aren’t familiar with this vintage little beauty let me tell you, it’s a pain to actually do anything with.  It has only six oscillators.  Which means two things:

  1. Six means that it has six note polyphony; a fancy way of saying it can only play six notes at once.
  2. Oscillators, which means that it generates the waveform on the fly based off of 35 different parameters.  (You can see in the picture a bunch of writing in the center? That’s where the parameters you can play with are listed).

Not to say that this wasn’t an amazing piece of equipment for beginner mixers at the time.  Because, hell yeah it was.  Though now that we’re no longer in my father’s generation, I can simulate any notes that those little circuit boards are going to generate with software.  So I mostly use the Six-Track for something much more devious.  The MIDI port on the back.

Back in the old days my father used to hook up a MIDI cable to the Six-Trak and run it though a MIDI sequencer.  That’s a funny little box with lots of MIDI ports and buttons.  I’ve cut that out of my current setup.  Fruityloops takes care of much of this now (more on that in a bit).  So I got myself a MIDI IN/OUT to USB cable and I’ve got it hooked up to my laptop.  The purpose of the Six-Trak is to be used for pitch input (it doesn’t have velocity detection, you silly filly, that’s years ahead of its time).  I’m going to use it to input rifts into my computer and then layer the voices on there.  You see I’m a piano player a heart.  I’m not very good, but that’s my thang.  Thing.  Wow that was terrible.  Sorry.  I promise not to do that again.

So that’s my studio.  A table to support that ol’ Six-Trak, a MIDI cable, headphones, and my laptop (supported by a barstool).  Oh and the most important part.  There’s a large jar of pretzel rods.  That’s rather important.  I should have mentioned that first.

(There’s also a rather decent, if small, mixing board, but its output is FireWire and I’m not using a Mac.)

That pretty much covers the “physical studio”.  However the meat of this project is going to be powered by what’s on my laptop.  And no, by that I don’t mean my hard drive full of video game OSTs.  I’m talking the mixing software I’ve chosen to use.  Fruityloops.

Fruityloops.  Contains 5% fruit.

Just take a look at those skeuomorphic controls on the lower right. Thing of beauty.

So why Fruityloops?  Because it’s what I had access to.  I’ve never really used it before so we should see pretty soon how its learning curve is.  At a glance this thing is pretty powerful.  There are so many modules that I have no idea what I’m doing.  Also the first thing I notice is that Fruityloops is probably designed to make techno music.  It just seems to have support for a lot of repeatable beats and wave manipulation.

So of course, I’m probably going to be making use of the dumb parts of it.  Like DirectWave and using instrument samplings.  Indeed, the first thing I went and did was download the Sonatina Symphonic Orchestra instrument samplings.  But we’ll see.

That’s all for today, kiddos.  Next time I’ll actually be talking about first steps in making the character themes.  Shocker.

–Kendandra, we’re done here.

Mar 192013
 

Hello everyone, this is ChaosRed.

 

I’ve been asked to do an introduction of myself and what I’ll be doing for the group.

Pretty much I’m gonna be making cool stuff for us to carry around.

What, that’s not enough…alright, I’ll be blogging about some of the interesting things I’m planning to make for props and maybe some slightly Steampunk-related things I think about.

God, I’m terrible at these things. I just never can talk about myself to people. Every time I do I ether think it looks like some kinda script or is just me trying to sound deep. So, I’m in school to get a master’s degree in Biomedical Engineering, hence why I’m getting the ‘build cool stuff’ as my contribution to the group. Hopefully I’ll have my degree in the next couple of semesters and I’ll stop having the ‘oh crap what homework did I forget to do’ feeling. As to why I would torture myself with superiorly hard classes…well, to be honest I love technology. I grew up around computers and most of the stuff I really got into on TV was usually sci-fi movies and a lot of anime. The introduction to steampunk (or at least the aesthetic) was Steam Boy. Pretty interesting movie and the idea of a completely separate evolution of technology just from the idea that steam power won out over diesel and gas power is really interesting.

I also apparently really hate talking about myself. It’s almost comical how bad I feel all of this is. To be honest, I’m pretty sure either everyone’s going to gloss over this or point out the obvious flaws in my thinking, but I’m also really pessimistic about anything I put in a public place for scrutiny.

Jeeze what else…um..Oh! The first anime show I saw that got me into tech(and giant robots) was GaoGaiGar…which I know not a lot of people are going to recognize. It stood out to me because it was like power rangers, but they had an explanation for the monsters waiting around for the transformation sequence to finish. It’s kinda old by today’s standards (can you believe most giant robot shows  are now CGI animated now?) but still fun if you don’t mind the dated humor.

I’m also set to marry Yami in a few months. That’s been a fun experience so far. You never really notice how much planning and work goes into trying to have a big party about you living with someone for a really long time. Jokes aside, I couldn’t be luckier to have someone that enjoys all the nichy, geeky stuff I do and doesn’t mind it when I go on and on about stuff I think is cool. Unless it’s the steampunk Cyberking from Doctor Who. I don’t think anyone can say that’s not cool.

Speaking of which, I should actually talk about steampunk, shouldn’t I. Alright I’ll admit that it’s not something I’ve had a lot of exposure (outside of the above mention of Steam Boy as well as the newer Sherlock Holmes movies and Big O) but I like the overall idea. I’ve also seen a lot of other people’s designs and I love the flexibility that steampunk has as far as technology adaptation. It’s about here that I’ve been told I have to define the level of technology for ‘steampunk’ to be majorly steam based, running off water heated by coal, electricity, and gear power. Granted not every idea I’ve had has been like that (like the Dieselpunk Protoman to go along with Steampunk Megaman) but I find it fun to see the lengths you can pull at that sort of thing to get the same effects as laser pistols and jetpacks and all sorts of stuff.

So…some future ideas. Well, the first one is the airship for the airship races. We’re going with a radio controlled mini-copter that we’re going to redesign into the ship with a helium balloon for lift. After that, I’m not sure. I have one very large project for a big prop piece that should be great, but finding the time to do it will be kinda difficult. Anyway, I’ll be keeping everyone up to date here as things move along.

Mar 172013
 

Let’s talk about the process of character design, shall we?

When Kendandra and I first started talking design for his steampunk persona, I mentioned that we don’t have a pilot for our airship and that might be a good role for him. I’ll admit, I was picturing a freelance pilot-for-hire, something inspired by pirate designs because pirates are sexy-awesome. But he was thinking something more in the vein of a military badass in a greatcoat. At least we agreed on the greatcoat idea!

The Royal Air Force (RAF) was created as a separate military branch in 1918. The general fashion inspiration for my costumes, however, has been the 1840’s or so. I considered not bothering to reconcile that and just having him be RAF, but first I dug a little deeper. Before the RAF, there were two separate air-force initiatives. The first was the Royal Flying Corps (RFC), which was an arm of the British Army (the only branch of the armed forces not to have ‘Royal’ in the name). The second was the Royal Naval Air Service (RNAS).

The idea of an airship pilot being a navy man sat well with me, so I began researching the RNAS. It turns out the RFC is a lot more popular; I could find out a ton of information about the RFC without hardly even trying, but the RNAS required more digging. Wikipedia, at least, has a good deal of information, but where Wikipedia leaves off it takes a lot of digging to find more.

However, the RNAS actually had airships. 😀

HMA R23, courtesy of Wikipedia

(Okay, so did the RFC and the RAF, but still.)

The thing I wanted to know most is what the uniform looked like. Obviously, as the RNAS was a branch of the navy, it was navy blue, though later I learned they had alternate uniforms created in khaki for when they’re stationed overseas. You basically have two types of people: pilots and observers. Obviously, this new character would be a pilot. Both types held a rank in the Royal Navy as well as an appointment on a given ship, and the insignia they wore reflected the appointment rather than the rank. Skimming over the appointments, we decided that “Flight Lieutenant” had a nice ring to it, and Kendandra decided on the name “Ricky Glaive” to go with it.

Of course, then we had to figure out why he’s on Sir Lucas Warren’s ship instead of in a military vessel. After serving a term in the armed forces, it was fairly common during peacetime for naval officers to step down into the Navy Reserves, also known as the Wavy Navy thanks to their using wavy trim to show rank instead of straight trim like normal officers. “Wavy Navy” being ridiculously fun to say, we decided that was a reasonable backstory for him that freed him up to have adventures while still being a military man at heart.

Fun fact: The British Army would issue you a uniform that remained property of the Army and which would be replaced every so often as it began to show wear. The Royal Navy, on the other hand, would issue you a uniform that became your personal property and gave you money to make the necessary repairs yourself. This is my excuse for making alterations to the historical design: Ricky has altered his greatcoat somewhat since he joined the Reserves.

Flight Lieutenant arm insignia, courtesy of Wikipedia

 

So, the uniform. Wikipedia has very little to say about the uniform design, which is a damn shame since the information they do have about the RNAS is fascinating. Searching google for “RNAS uniform” eventually brought me to a site called The Vintage Aviator, whose layout is terrible for finding things but who contains the single most useful page I found on the interwebs during this costume design. They’ve gone to great length to prevent saving or embedding their images, even watermarked, so out of respect for their apparent wishes I’ll let you open the site in a new tab/window to follow along instead of embedding.

The image called “RNAS tunic” has become the main focal image of the design; most of the coat design was based off this photo, as it’s in color and shows a significant amount of detail. The arm insignia shown isn’t the right rank, but wikipedia was able to provide me the correct one. The fabric color, buttons, sleeves, and neck style were chosen based on this image, though we did modify the neck based off the patterns we had available (For some reason, a basic suitcoat pattern was not to be found at my local fabric shop, and I wanted to get started ASAP. When I do a short coat, I’ll probably buy a new pattern online.)

The German uniform, ironically, was also a big influence, primarily because it was a longer coat design. We decided we liked the longer rather than the shorter, but never fear, RNAS officers were also provided with a greatcoat for winter use.

The French outfit also looked promising, but get a load of those cardinal-red pants! Lol.

The RFC helmet and goggles looked like a promising start to some accessories, and of course, the RAF cap, modified to be in a more naval pattern, would look dashing atop Kendandra’s bright red hair. The RFC flying coat might make a good alternate costume for later.

 

 

If you’re going to design a military character, I highly recommend Osprey Publishing. They have books on EVERYTHING. The particular book I purchased was from their Men-at-Arms series: British Air Forces 1914-18. It was hard to find, and I ended up buying from a site that was badly laid out and frustrating to use, but the book has been immensely valuable. It contains both text descriptions of uniform pieces as well as color illustrations and black-and-white photographs to give you a good idea what you’re looking at. It had the following to say about the RNAS Officer’s Greatcoat, for example:

RNAS officers wore the long RN double-breasted greatcoat which fell to 14 inches from the ground. It had six pairs of buttons set 4ins apart at the waist and gradually widening to 5 1/4ins apart at the shoulder. Shoulder boards showed rank lace with curl exactly as on the jacket cuffs, plus, in due course, eagle and star badges as described above. The coat had a half-belt at the rear with gilt buttons on either end, a full-length back pleat and a vent which fastened with four small plain buttons. There were no pockets or cuffs, but a horizontal slit for the sword to emerge when worn with Full Dress appeared at the waist.

(Incidentally, while looking for the book I bought, I found another book I want: Royal Naval Air Service Pilot 1914-18. I’ll probably buy that in a week or two, I’ve got costume materials to buy this week.)

So there you have it: Ricky’s Greatcoat influences, from start to building.

Mar 152013
 

Never been one for posting on Facebook or Twitter, so this blogging thing is a bit strange for me. But I figured I can at least say ‘hi’ to everyone and introduce myself.  I normally go by Kaelas, or sometimes Senpai, but my Radiant Vanguard name is Robert Owens. Well, Bob. He’s not exactly the most formal of guys, so anyone he likes enough to address him by his first name can call him Bob.

Anyway. Not really sure what to share, but here goes.  Born in New Jersey, living in Ohio for a couple of years (winter sucks but so much cheaper here!). Finally back in college to finish my degree. Hmmm. That should do it for that kind of boring stuff.

My interest in fiction- mostly fantasy and sci-fi- is deep-rooted, but my interest in role-playing (mostly IRC but some forum) is due almost in whole to Yami. She not only convinced me to try out this strange mIRC program thingie and do some RP there, she also took me to my first con not much more than a year ago.

Not bad. Not bad at all.

So the Steampunk Symposium will be my… fourth Con? Wow. Mind you, one of them was a day trip to a tiny first year Con, but still.  As for blogging, I’m still not sure what I should do as a regular piece.  Post-Con blogs, certainly, but need to come up with some theme or topic if I’m to do a regular blog. The Steampunk Symposium I mentioned, by the way, is a Steampunk oriented Con (never would have guessed, I’m sure) being hosted by Pandora Promotions (mostly this guy) in Cincinnati (I don’t have anything to say here about Cincinnati  really). This is the second year it’s been held (the first one was my second Con) and we’re all really looking forward to it. This will also be the first time we’ve managed to get rooms at the Con itself, which I’m told makes the entire experience a lot better.  We’re going in character, of course, all of whom you can find bios for on the Radiant Vanguard website (shameless plug…).

I love my duster and don’t care if sometimes I get funny looks on campus. It’s warm, awesome, and has pockets big enough for over-sized paperbacks or small hardcover books.

 Posted by at 10:44 pm
Mar 142013
 

Hey there!

Kendandra here.  Well I call myself Kendandra, anyway.  Not sure why.  I am known as Flutterguy to some.  Sarcastic Jackass to most.  Though I prefer Kendandra.  Sarcastic Jackass has too many syllables.

 

So this is it.  The moment for which none you have been waiting.  This is my first blog post.  I think it is a bit cliché to be blogging about first posts.  It has a nasty taste to it, like a YouTube comment.  Nevertheless, here I am blogging about blogging.  Now I suppose I should to take some time to introduce myself, but I hate talking about myself.  Which is very strange for a narcissist.  How about we skip that part and you can just imagine me as awesome.  I gave you a name, you can just feel free to attach that to whoever your ideal person is.  I suggest picking from Adonis, Achilles from the ankles up, or David Tennet.

First thing you should know about me.  I ramble.  I am sure you have noticed.  That is probably not going to change; I suggest you adapt now.

Down to the meat of the task at hand (and I make no apologies to vegetarians for the line), I have been asked to write a piece, on what is looking like a weekly basis, that relates to our little quad of intrepid adventures.  Sorry, “entrepreneur” in the case of Chaos’s character I suppose.

So by now you may be wondering …

Why am I still reading this?

Well, yes.  You probably are wondering that, but that is not the point.  So by now you may be wondering what exactly my upcoming posts will contain.  The answer is, in a word, music.

 

I am setting out on the arduous road of composing a total of five themes for our little group.  One for each character, plus one for the group as a whole.  The task is to make each character theme unique, yet still feel like the belong together.  I will provide weekly updates into the creative process, detailing how each theme matches the character and my decisions as to each theme’s composition.  And worry not, I have absolutely no idea what I am doing.

 

The final thing you should know is that I apparently dislike contractions.  I just surveyed this post up to this point and there is nary a apostrophe to be found save for a lonely possessive.  That is interesting to note, though it provides no substance to my post.  Another thing you will have to get used to I suppose.

 

Anyway, look forward to my next post, which will be the first in the Character Themes series.  I will detail my “studio” setup and outline better how each theme will look.

 

We will meet again soon.

–Kendandra, we’re done here.