So we’re back from the Steampunk Symposium. It was a lot of fun and I got cool things and I tried Caraway chocolate and a whole lotta stuff happened.
What did NOT happen was the maiden voyage of the Radiant Vanguard.
There was a multitude of reasons, ranging from panel conflicts, to timing, to losing the engine for a weekend. But at the end of it all, it just didn’t happen. That’s alright, tho. It meant I actually got to look over the design of the other balloons and see what does and doesn’t work.
Case in point: Size. Our balloon was WAY too small after seeing all the competition.
That is the Nimbus, by the way. It was actually one of the better balloons in my opinion, mostly due to my next point.
True Facts: Balloons are hard to control. Even with the small engine we have, it’s a little unruly to pilot one of these things. The fans I have may not cut it for a more competitive design, but I’ll have to cross that expanse when I get to it.
So yeah, it was a learning exerience….also the races themselves were hilarious. There’s a lot of points, so I’m going to go down a list to make sure I get to everything.
- Balloons are REALLY hard to control…and when they ARE controlled, they’re still pretty slow most of the time. It makes me realize why we have the modern designs that we do…well that and it takes less fuel to carry more people in jets than in balloons.
- The first race (Between the Nimbus and the Omnipotence I) took a while with one of the balloons getting caught in a ceiling air vent. It was called the ‘mysterious vortex’ for the sake of being a little more ‘in character’.
- Speaking of Airship Omnipotance (an Airship is a steampunk group, usually consisting of no less than 4 members, I believe.) They had four ships in the races. Omnipotence I, Omnipotence II, Apocalypse (Which had an interesting design with flapping dragonfly wings for propulsion), and Exodia. Ken mentioned that it didn’t fire ancient egyptian laser beams, so it was obviously not the same thing he remembered.
- The next race was the Omnipotence II and the Hammerhead. I unfortunately was unable to get a picture of the hammerhead, as it appeared to be inebriated. That or it wanted next on King of the Monsters II, which I wouldn’t argue too much about.
- Side note: There was this awesome game station with a steampunk set of controls like an arcade cabinet. It had centipede, King of the Monsters and all sorts of games. If I had thought better, I would have taken a picture to show you guys. I’ll be more diligent next time.
- The next race was a very slow paced one that pointed out another design problem. Multiple balloons are hard as hell to control. The redesigned Radiant Vanguard is going to use a single, larger balloon as long as we can get one.
- The final race, the Nimbus versus the Elenor Page, was a real interesting one. The Elenor Page was a much faster airship with a fan that moved on a plastic track along the bottom, making it really fast and fairly easy to adjust height. It was horrid at turning tho. Also the engine came off the track and almost took one of the spectators out, making it not a design I’d use.
So there you have it. It’s a short post, but I wanted to get this stuff down. I’m also totally not delaying on showing off the completed guns because I got an idea for one. No way, no how.