May 272013
 

Kendandra here!

A while ago I provided a demo of what direction I was taking Bob’s theme.  When I recorded that demo I was naïve about a couple things.  First of all I had no idea how to record audio; now I do.  Second of all when Kaelas (Robert Owens himself) listened to the theme and simply shook his head.

“It’s not Owens,” he said.

And I thought to myself, “How dare him!”  How dare he offer criticism to his own character’s theme?  Now to be fair I knew a good two thirds of the theme were subpar.  But that last third was the part I stole from Ricky’s theme, and I loved that part.  Seriously, how did he not see sacrifice I was willing to make by giving my own character’s theme his character’s instruments and….

Suddenly I realized what I was doing wrong.

Of course the theme didn’t fit Owens, it was originally gallant and upbeat, dashing and daring, bold and heroic.  That’s not Bob at all.  He’s down to earth, gritty, and a bit ill-tempered.  Just because the guitar fits the cowboy theme doesn’t mean I can put any melody to it.  So I got to thinking:  How was I going to come up with something that would fit Owens?  Well first of all, there was a piece of improvisation I did during the first demo that Kaelas did like.  So more like that, I guess.

At Steampunk Symposium it was joked that Kaelas should carry around a guitar to complete his cowboy look.  This would have been cool, except Yami’s guitar is BRIGHT RED.  Though I guess it would match the bandana.  Anyway, if Kaelas did carry around a guitar that would mean that Owens would be able to play one right?  That got me thinking about how to go about hashing out his theme:

What would it sound like if Owens was playing his own theme around a campfire?

I can’t imagine that Owens got any formal training on how to play the guitar.  Not to mention that’s half the reason the guitar exists, it was a cheap instrument designed to be easy to learn and play.  So how does an amateur that’s held the instrument for years, but put no effort into it sound?

Now many of you may or may not know, but Radiant Vanguard meets usually about once a week to talk, game, and marathon movies or shows.  This last week’s meeting I arrived at my usual time.  Late.  Kaelas was busy playing (read, abusing the sneak skill) in Skyrim and while we were all talking and watching Kaelas be thrown about the place by some Nordic zombie with the power of the force, I picked up Yami’s guitar and began trying to hammer out the Skyrim theme song while we chatted.

Now I don’t play the guitar, and in this context I don’t mean like when I say “I don’t play the piano.”  Because that’s just me being modest.  I actually don’t play guitar.  Which meant, first of all, I attempted to try and treat the thing like a keyboard, substituting the keys for the frets and generally failing to get anything that sounded remotely good out of it.  Secondly I couldn’t hit the notes in tune.  (One of the two reasons I dropped the viola, pianos are just magically in tune.)  Anyway, all that sliding around and frantically trying to hit the note gave me a good feel for how to do a rough demo.

So, have a listen.  Try to see if you can visualize Owens kicked back against a dead tree.  His hat askew over his eyes.  He twists the tuning pegs slightly after hearing a sour note.  The firelight flickers illuminating his jaw as he taps his thumb against the side of the guitar in rhythm with his melody-less song.

That’s it for today, buckaroos.  Next time I might have something more concrete for drum practice, really.  Unless I get distracted again.

–Kendandra, we’re done here.

May 262013
 

Details is an image-heavy feature in which I discuss accessories I’ve created or purchased and how they fit the overall vision of a character. 

 

This is Bob’s post, so let’s talk about guns, shall we? I’m always on the lookout for new guns. NERF, squirt, cap, nonfunctional plastic… you can find cheap guns at dollar stores, Wal-mart, Target, even goodwill. A fresh coat of paint and voila, ready to go. Chaos is handling guns going forward, but he and I worked together on the first few.

Bob- Gun and Holster

Painted Maverick with holster

This was the first gun we painted for Bob; it’s your standard Nerf Maverick (the unofficial gun of beginning steampunk), unmodded, painted with brass and bronze spraypaint. You can see how the paint welled up in spots and how the wind mussed the paint as it dried; we plan to make another, better-painted model with Rub ‘n Buff later. Still, for having no idea what we were doing, I’m proud of the way it came out.

Bob- Holstered Gun

Maverick in holster

 

The holster was purchased on amazon. You can find a lot of good Maverick holsters out there, again, because it’s everyone’s first gun. In this shot, the gun is still peacebonded from Ohayoucon, hence the yellow binding strip around the handle marking it as having passed inspection.

Bob- Holster and Sidearm

Pistol and holster

His new sidearm should look familiar if you follow Chaos’ column. It came in a set of two with a sheriff badge and plastic cow-pattern holsters on a matching plastic belt; I pulled apart one of the holsters and traced it onto pleather to make a pattern that I knew would fit the pistols. Ricky’s holster I left as a belt holster, but Kae requested that his be able to go onto his leg, so we attached belts so he could strap it to his calf.

Unfortunately, the darned thing wouldn’t stay up. It had a brief second life as an upper-arm holster before one of the belts ripped off during adjustment. I’ll have to come up with a better plan, or resize it for his thigh.

Bob- Knife and Holster

Knife and holster

The knife is plastic and quite bendy. It spent most of the Symposium tucked into the small of Ricky’s back. Kae insisted that Bob would want backup weapons hidden so well nobody would find them — hence, hidden on his companions.

Bob- Hat

Cowboy hat

The hat is from Party City, and is the only halloween-costume hat we’ve found that looks even halfway decent. It’s actually not bad, considering it’s not custom nor expensive.

May 192013
 

Details is an image-heavy feature in which I discuss accessories I’ve created or purchased and how they fit the overall vision of a character. 

One of the things that stood out to me last year was when we met a guy with an awesome costume and he handed us a calling card so we could find him again. Calling cards are the predecessors to modern business cards; while they are not meant to contain information about your business, I figure tucking the blog’s address on the back would be a great way to ensure any new friends we make can find us again. To that end, I designed a calling card for each character that will be portrayed at the Empire Symposium and had them printed on cardstock.

Business Cards

Four business cards, front

While it’s not really good manners to put your employment on a callling card, Lucas can’t resist; so much of his identity is tied up in the running of Warren Industries that it’s become almost like a title. Still, in a nod to convention, he’s put the company name in much smaller font so it doesn’t take too much emphasis away from his name.

Ricky, by contrast, is very no-nonsense. He put a small, subdued flair above his name, but he elected for block-printed cards off a newfangled printing press rather than the more classic hand-engraved cards, and his military rank is displayed prominently  as that was perfectly acceptable to put on a card.

Erika’s card is the most elaborate; as an unmarried woman, her card size is smaller, which makes it seem a bit crowded in comparison. She spared no expense promoting herself as both elegant and ladylike as well as mechanically-inclined, as though there were no contradiction inherent in her dual identity, and she managed to pull it off well, I think.

Bob doesn’t do frills. Or frippery. Or borders. He has his name, his profession, and a hat. So what if it’s not done to advertise yourself so blatantly? He doesn’t care.

Cards with Holder

The reverse side of Kendandra’s card, propped in front of a holder

The reverse of each card is the meta-side; it contains out-of-character contact information, including a link to this very blog. This is the practical side; we hand these out anywhere we go in costume, so it needed to have actual contact information in case people want to find us again. Or I suppose you could collect them like baseball cards?

The cardholders were a lucky dollar-store find Chaos made a few days before the Empire Symposium.

Bob Card

Bob’s card again, with the envelope he uses to carry them

Originally I planned to make a custom holder for each character; however, as time grew short, this was the only holder that got made. Bob wouldn’t bother with a leather card holder, instead going for an old envelope he had lying around. The envelope was fairly fun to age; we used some underflavored teabags we bought a while back and weren’t fond of, brewing 2 of them in minimal water then saturating an envelope with the tea. We let it soak for a while, then poured off the excess tea and baked until dry. Voila, aged envelope, just add crinkles.

May 182013
 

As Ken pointed out, I had a video file that I took during the Steampunk Symposium that I didn’t put in my Con report. The reasons for this are many and varied (forgot, had to find it, forgot, sent the wrong one to Yami the first time and no-one reminded me, err, wait, nevermind), but nevertheless, I have it here!

 

 

The fellow closer to the camera is Maestro Barbeau of the Ring of Steel and the other duelist is his student/assistant. This routine was more or less what they were teaching us, just much, much faster than we were able to pull off after only an hour of study.

Maestro Barbeau can be found at http://ringofsteel.org/about/maestro/

 

 Posted by at 2:55 pm
May 182013
 

Kendandra here!

So I’ve not made it a secret that Ricky’s theme is going to have a military march vibe to it.  I’ve kept everything else about it a secret, even to myself.  It’s a secret to everybody.  But the drum beat is public knowledge.  Now I’ve mentioned many times before I’m really new at this whole music composing gig.  And by new I mean I have no idea what I’m doing.  That’s alright though, everyone’s got to start somewhere.  I mean, where would Dorothy be without her Kansas?  Actually that’s a dumb analogy, she’s be in Oz.  Duh.

But the bottom line?  Basically drums are hard.

Well, not really.  FL Studio has a nifty little beat sequencer and several great samples to choose from.  It really should be a piece of… some sort of baked confection.  However, what I ultimately want to do, a military snare march, is not something the beat sequencer is particularly good at.

That said, I don’t play the drums.  I’ve always thought that would be an instrument I’d have a lot of fun with, but drums are expensive!  Now normally, not playing the instrument wouldn’t be a big issue, but the strictly percussion instruments are pretty different from most other instrument families.  So I decided to do the sensible thing and practice with drum synths in FL Studio.

First I laid down a jazzy piano track, something I improvised in one take at three in the morning from a song I’m in the process of learning.  Then I attempted to add a simple high hat rhythm.  Nothing too fancy:  A standard kick drum on the down beat, a light crash on the first and third beats, and a couple closed hat hits to fill in the gaps.  This is when I realized something.  I’ve been away from formalized music far too long.  I can’t keep time anymore, apparently.  I had a hard time trying to sync up the high hat track with the piano track because I didn’t keep my measures in time.

I futzed around with it for a while; altering the time-span of the drum track and lining up the kick drum with the supposed down beat on the piano track.  But it was tedious and when I listened to the whole thing it sounded like the drummer was constantly missing his mark.  You can even hear that at around the 53rd measure, I just gave up.  Oh well, I’m at least fairly happy with the piano track.  It’s not useful for any of the character themes though.

This entire issue could be resolved by coming up with a basic drum track first and then playing the rest of the song.  Or perhaps there’s some mystical device that is able to keep time via some form of sound wave.  Like a metronome!  (Though I’m not sure I trust them.  I mean you start the thing and sometimes you get Hyperbeam other times… splash).

So I basically fail at getting FL Studio to make percussion tracks.  But you know what they say: if at first you don’t succeed….

That’s all for now, people capable of reading.  Next time I might have something more concrete for drum practice.  Though probably not.

–Kendandra, we’re done here.

May 152013
 

Over a week late, but, uh, here we are (between finals and losing the almost completed blog due to a glitch… yeah, sorry). This year’s Steampunk Symposium was pretty awesome I have to say. The venue this year was head and shoulders above last year, the panels were just as good, the costumes perhaps better and the people fantastic. Being on-site is pretty nifty, even if our room was hidden behind the Hall of Debauchery- the room’s sound proofing was plenty fine, not that we’d have heard it over Chaos’ cave bear impression.  Anyway. We got there Friday night, a bit later than we’d hoped but in time to get enough sleep to be up in time for the opening of reg.

 

This just kind of happened on the way back from Reg.

This just kind of happened on the way back from Reg.

Con started out a little slow, honestly- we split up at first, with me going to a Steampunk Art panel and them heading to Electronics Seminar & Workshop 1. They got to make doodads that lite up, my panel was… okay. It was more ‘Steampunk Art I’ve done, please buy it in the dealer’s room.’ Mind you, the art was pretty good, I was just hoping for more of a generalized view of the world, so to speak.  After that, we hit the Dealer’s room- besides some really awesome handmade  chocolate and hardcandy (www.WarPonyForge.com)- we each ended up getting at least one thing. I got a nice leather wristband with some (empty) bullet casings woven into it, Chaos got a really nice looking silver pocketwatch and a gear/clockwork mantis drawling, Ken got a leather backed compass on a leather thong and Yami rounded things out with a leather pouch she could hang off her toolbelt big enough to hold her smartphone. Very handy.

 

And then the best thing ever happened- cane-fighting workshop. With highly durable, illuminated lightsabers. The Man (also known as Maestro Barbeau)  actually apologized for not having the rods he normally uses for this workshop, for making us use the lightsabers. Fairly certain no-one minded.

There's a little boy in Ken that's just grinning madly. Wait, never mind, the outside is doing that too.

There’s a little boy in Ken that’s just grinning madly. Wait, never mind, the outside is doing that too.

 

This was by far the best part of the entire Con in my book (though the others contest the Airship Crashing, err, Race, was pretty good too). We got an hour’s worth of cane-fighting lessons that covered not only some pretty fun blocks and counters, but gave the (very) basic ground rules for stage-fighting in general.  Clearly, an hour’s time isn’t going to be enough to get us ready for Hollywood, but we still had a great time and learned a few very handy safety rules. The most important one? Don’t be close enough to actually hit the other person. Simple, but highly effective. That’s why theaters have all those tape lines on the ground- it is often used to help the fight-actors measure distance from each other. This allows you to swing as hard or wildly as you want (though still not recommended) because you just plain can’t reach the other person to hurt them. He had a few other rules but even just using that one vastly decreases the chance of hurting someone in a mock duel.

Ken and I paired up for the cane-fighting lesson, taking turns being 'the hero' or in other words, taking turns being the one that got to smack the other guy.

Ken and I paired up for the cane-fighting lesson, taking turns being ‘the hero.’ Or in other words, taking turns being the one that got to smack the other guy.

Right after the cane-fighting workshop, Maestro Barbeau taught a stage-fighting with swords class that we stayed for- duh. Turns out this guy was one of the main choreographers for the movie Hook.  He had real metal swords (blunted, of course, but still very dangerous if you’re careless) that we used for this workshop. Yami and Chaos decided to partake in this one, so there wasn’t anyone to take photos but to be honest, it was so much fun I can’t blame them in the slightest. I also decided that Owens fights with his left hand when in melee so his dominant right hand is free for gun-work. This is counter to most schools of thought on duel-wielding melee and range, given that most would have you use your dominant hand for melee as it’s more strength and control intensive but Owens loves his guns too much to stint on them. This may have come up at least in part due to Ken being left-handed, which messed up all of the routines we were learning. By me going lefty, we could just reverse the entire thing instead of doing this weird half-inverted inside-out timey-wimey thing.

 

After learning the way of the cane and sword, we hit a few ‘advice for costuming and props’ type panels- picked up a few tips that might come in handy. For one, avoid vinyl and polyester like the plague. They melt, they stain and they’re hot. I wouldn’t have really thought about my clothes melting myself, but evidently it’s a danger. Another good tip, this time for props, was to use steelwool with a wood-colored finish to simulate wood-grain. To be honest, this is more Yami and Chaos than me, so while it was interesting, I think they’d already learned most of what they discussed. Still, the workshops could be great for beginners or even for intermediates moving in a new direction so I highly recommend Steampunkers to hit at least one or two panels of this sort during every Con. Never know what you might pick up.

That was pretty much the end of the day for me- I forgot to keep hydrated and ended up going back to the room with a headache while the others watched the Airship Race and learned about Electronics. The next day, we swung by the dealer’s room again to blow the rest of our Con budget on more candy (don’t judge), then looked over the Curiosities Room, which was kind of a mock-up museum for things people have built as props that are too big, fragile or out-of-character to carry around all day.

 

Not a clue what's it's for, exactly, but who cares? For SCIENCE!

Not a clue what’s it’s for, exactly, but who cares? For SCIENCE!

A little Steampunk from out of England or America.

A little Steampunk from out of England or America.

Chaos insisted.

Chaos insisted.

 

 

As we were on our way out, we heard someone crying out about a ‘penny farthing race’  or some such thing. Not really being in a rush, Yami convinced us to check it out.  Turns out, it was a last minute game, or rather a beta-test for a game for next year’s Con. It basically involves the tiniest member of your Airship crew getting on a children’s pedal bike who is then pushed along by a larger member. And yes, it was just as silly as it sounds after a moment’s thought.

Next year, you should be getting a photo of me pushing Ken along on one of those things. Gods help us.

Next year, you should be getting a photo of me pushing Ken along on one of those things. Gods help us.

 

So yeah. Another good Steampunk Symposium- and this time, the hotel didn’t try to give us a room with only one (twin-sized) bed! So better and better.  Again, sorry about the delay in posting this, but I leave you with this final thought:

Guy really fit his choice of costume. And great taste in outwear. Just saying...

Guy really fit his choice of costume. And great taste in outwear. Just saying…

 Posted by at 5:39 pm
May 142013
 

Howdy everyone, this is Chaos and I’m gonna talk about characters.

Now, I’m sure some of you have already seen the interviews with myself and the others, so it’s probably obvious that I’m not the successful owner of a shipping company in the late Victorian era. Nor do I own an airship. The prototype one I was doing pictures of doesn’t count either since it’s getting completely rebuilt so that it’ll actually work. It would be pretty sweet tho, except for the Victorian age being far enough back that you wouldn’t have the same things and I’m not sure how cheesecake would be made in an era before refrigeration was easily done and available to everyone. Sorry, I’m getting sidetracked. The point is that Lucas is a character that I play rather than being me, so when planning or coming up with prop ideas, it’s important to think of how the piece compliments and brings out that character rather than just what you would and wouldn’t have.

Case in point, I’m a rather large dude. It’s pretty obvious if you’ve ever seen me, and as a large dude, I tend to sweat a good deal. This makes most dress clothes now somewhat uncomfortable in certain times of the year now, so you can imagine how a vest, waistcoat, dress shirt, hat and slacks aren’t always fun if there’s no AC, but Lucas wouldn’t be caught outside in less than his best. The image he portrays is much more important than any discomfort that he could suffer and to be dressed ‘down’ in public would be a failing on his part. Everything he has has to show his standing and give an air of constant class. He’s a perfectionist in a world that already sees him as imperfect and he strives to give no signs of weakness in everything he does.

What does that have to do with props? Well, for one thing, it means that none of my previous methods are going to work as something he would actually have on him.  I couldn’t find a plastic toy weapon that, while fitting for the setting, would look elegant enough for Lucas to keep on his person. I was also not nearly good enough with paint or metalwork to make something that would fit. So, as usual, Yami comes up with the brilliant plan of looking on the internet and finding something I can modify. Enter this nice little number:

Absolutely in love with the vine pattern

Absolutely in love with the vine pattern.

 

Now, unfortunately the problem here is that A) The gun barrel doesn’t rotate when the trigger is pulled, and B) The barrel or gun doesn’t move in any way that would allow you to put in rounds. I understand that is part of it being a non-firing replica, but I figured that something like that wouldn’t prevent it from at least functioning like it could. I haven’t fully decided what additions and other such things I’ll have to do to make it fit a little better, but it probably won’t have much to do with paint, why? Well, because a couple weeks before I got that, I picked this up at the Steampunk Symposium:

It even has a similar design as the gun on the edges.

It even has a similar design as the gun on the edges.

This worked out even better than I thought since they’re a similar color and some of the design on the gun is on the watch. That’s something that would immediately drawn Lucas to commission that particular firearm. Not because he plans to fight often, since he has people to do that for him, but because he could afford a personal firearm that actually goes with his watch. This was pretty much an easy sell, since the look of the watch worked for the character and I just liked that it showed a lot of the internal workings.

I also like the red roman numerals as it's a prominent color in the character's overall design.

I also like the red roman numerals as it’s a prominent color in the character’s overall design.

Look at all the little gears!

Look at all the little gears!

So, what was all this about? Well, I felt like giving everyone a good look at how I approach props and accessories for characters. Some people complain that the general idea of steampunk is to glue gears on some clothing, dress like you’re going to a fancy party, wear some goggles and call it a day. I wanted to show that myself, and others I’ve seen, put a lot more thought into it. Also that it’s not exactly hard. The idea is that after you’ve picked a period in “history” come up with a persona. You don’t even really need a name starting off, just an idea of what kind of person you want to portray. From there, think about what that character would need to have and what they’d WANT to have. Not only will that reflect in the pieces and accessories you build, buy, or find when they’re put together, but you’ll have a lot more fun putting said things together and seeing how it all fits.

Anyway, if you want to ask any questions or want to say how YOU choose what to make for a character go ahead and comment below. I promise I don’t bite. Also leave a comment if you like hearing more about the ‘signature props’ as I’ll most likely get into those for each character as ideas come.

Hope to see  you next time, when either I’ll get into dismantling a firearm or start work on a REALLY big weapon (Which of course means it’s for Owen)

 

May 122013
 

Details is an image-heavy feature in which I discuss accessories I’ve created or purchased and how they fit the overall vision of a character. 

Good morning! Let’s talk about Erika, shall we? Erika’s a mechanic, so her accessories are less frills-and-lace and more about practicality. Due to the natures of our outfits, I tend to be the one hanging onto various amounts of stuff that we pick up, so I wanted a lot of places to store things. In addition, there are several purely-decorative items I pulled together to give the overall look of someone who lives for their work. Let’s get started:

Erika- Goggle Display

Metallic brass/bronze goggles on a blue kerchief.

 Goggles here are practical; Erika works with a lot of welding and so forth that might require eye protection. These were a fairly standard, cheap pair I bought on amazon, then pulled apart, spray-painted, and fit back together. I keep meaning to find a steamier strap for them, but until then, it holds them on my head (where I wear them; while you can see through them okay, I don’t like wearing them on my eyes) and isn’t too obtrusive.

The kerchief was $1 at Joanne fabrics. I bought several, and several more at dollar stores since. My hair is ridiculously frizzy, so it’s nice not to have to worry about it for once.

Erika- Pouches

Belt pouches, a pair of folded pliers, and a compass.

I bought these belt pouches (and a belt that matched, which I promptly discarded) cheap on Amazon as well. They were marketed as “steampunk” and, like many mass-produced steampunk accessories, are hideously cheap and tacky. They seem to be made of plastic. Still, I can put things in them, and they button closed, so they work for now, but I keep meaning to make pouches myself that will look and feel nicer.

Erika- Belt

Close-up of the belt, pliers, and compass

The colors seem a bit off here; those greenish tints in the belt aren’t so bright in reality, making it look more like worn leather than anything else. The belt was a nice find at a dollar store; it’s reversible, with the side I like to wear outwards being a soft, worn leather look, while the other is a smart black. The other accessories were also cheap on amazon. You can find a lot of trinkets on amazon if you look. These all are unmodified.

Erika- Bag and Gun

Closeup of backpack and raygun

These are newer; the backpack is unmodified, a nice find I spent the better part of a week hunting for online. The raygun is a squirt gun; Chaos wants to modify it further, but for now it’s had a little bit of brass spraypaint and some detailing on the water-container (hidden in this picture; the first coat of spraypaint flaked miserably, but it’s been redone since then in silver with touches of gold for an aged patina look since then).

May 102013
 

Kendandra here!

In his previous incarnations, Lucas was Evil.  That’s capital E-evil.  The kind that makes Mermaid Man wince.  How evil was he?  I’m not sure.  I wasn’t a part of Radiant Vanguard back then.  But I’m sure the level of evil was somewhere between the hammy Evil Emperor Zerg and omnicidal maniac Davros.  It is probably safe to say he’s no sweet little old lady.  Probably.  Like I said, I wasn’t there so anything I’ve got to go on is mere hearsay.  But for the record, I’m picturing Chaos as a sweet little old lady.  You can too at home if you want.  I won’t judge.

But the bottom line is Lucas’s theme should be sinister.

Ah villain themes, they are the best aren’t they?  I half want to write condescending lyrics about how Lucas is richer and better dressed any everyone else.  But then Chaos would have to sing it and if I got him to sing the world might end.  Or at least my world, he seems to hate singing.  Why?  I have no idea.  I don’t know if some kind of energy parasite attacked his vocal cords, traumatizing him for life, but the fact of the matter is he won’t sing.  But the real question is what makes a theme sound evil?  In my mind it’s pretty much a combination of two very important aspects of a song:  the key signature and selection of instruments.

So can anyone following along at home guess what type of key signature makes for the best villain songs?  Did you guess something in a minor key?  Well, damn, how did you know?  No seriously, I wonder what started the cultural phenomenon that made minor keys sound sullen or evil.  (And yes, for the record, it’s mostly the Western rooted music that applies such gravity and sensibility to the minor chords).

Now as for instrument selection, only one thing came to mind.  Lucas is wealthy, in power, and a bit shady.  To me, that screams “harpsichord”.  I’ve heard very few harpsichord pieces in the minor key that didn’t grab me by the collar, tilt my head to side and yell in my ear “rich evil bastard”.  That’s where Lucas’s theme’s main inspiration comes from:  I give you the bastard-est of rich evil bastards with harpsichord themes, Oliver.

Finally, you’ll notice in the demo that I’ve got this piece set in ¾ time.  A waltz is just another way to convey Lucas’s affluence.  After all, when you rub elbows with rich people in the Victorian era, you’re going to be doing at some kind of ball, waltzing away.

Anyway, here’s a rough demo.  All subject to change of course, and right now it’s far to short.

That’s a wrap for today, cupcakes.  Next time I think we’ll gab a bit about how bad I am at getting Fruityloops to sound like marching snare.  Speaking of the word “gab”, that’s what we call a dialog.  Dialogs are held between two people, hence the “di” part.  In other words, read and comment, even if it’s just to say you hate my guts.  Try it!  I’ve been told my guts are rather hate-able.

–Kendandra, we’re done here.

May 072013
 

Hey everyone. I hope those that don’t have finals are enjoying the start of summer, and those that are…well good luck. I’m actually taking a bit of a break from my own studying to give you guys the update on the gun mods I’ve been working on and shedding some light on some things I’ll be doing later.

So if you’ve seen the pictures of the symposium, you probably saw some pictures of the guns I managed to finish. What I’m going to go into now is actually another gun you may have seen in pictures:

It's the bright blue thing in the center.

It’s the bright blue thing in the center.

It was actually one of the earlier works we tried. It could have been a lot better, but I had a limit of time and tools. So, after a short spraypaint, here’s how it looked:

Stage 1

Already leagues better!

I’m really happy with the look for the base. I was going for a ‘non-reactive’ look for using weapons that would have reactive liquids in it. The idea is that it’s a reactive acidic liquid that needs to be heated, hence…

Now it looks like it could actually hold something

Now it looks like it could actually hold something.

See, already a lot better. I added silver to the back area where the ‘tank’ goes for a better look and the overall feel that something was actually in there rather than just being a molded plastic. Here’s the final look with the tank on it.

Much nicer

Much nicer!

So, who likes the look of this piece? Anyone have anything they could think to add or general opinions? Also, my lovely fiancee Yami has recently gotten me something new to play with, which I’ll be covering once I have an idea. I’ll also be going over new and interesting builds I find as well as continuing to update everyone on the progress of our prop builds, so you’ll still get to see me work on modding.  Hope you’ll all keep following as I keep working and good luck to all those guys in academia.