Apr 282013
 

Transcript:

Yami: Hello everyone. We’re here today with Chaos

Chaos: Hey

Yami: Why don’t you tell me a little about how you got started in Steampunk?

Chaos: Well, mostly you… I’d been interested in the, um, genre, but as far as actually wanting to go to Steampunk cons and sort of being immersed in it that’s mostly after I met you.

Yami: What are your biggest Steampunk influences?

Chaos: There was an old cartoon show called Big O, I don’t know if anyone actually remembers it, but, it had a giant steampunk robot.

Yami: Would you say you’re particularly interested in giant robots?

Chaos: You know, there is a– yes. I’m not going to do the joke where I simply say that there’s a slight chance, but, yes, I am. I mostly was into a lot more of anime stuff before I got into Steampunk.

Yami: Why don’t you tell us how you came up with the idea for the character of Lucas?

Chaos: Well, I originally came up with the character of Lucas because I remember, I believe… I want to say it was Romance of the Stone? It was an old — late 80’s, early 90’s — um, like, B movie. But the actual antagonists were these like, was this couple of pretty much business people who were just these almost amoral to the point of being funny. And I thought  well, I was trying to come up with some villains for a couple of um, roleplay games we were doing, and I thought  maybe I’ll go with someone who’s got more of a corporate angle. And it’s originally where I came up with the idea for Lucas.

Yami: So would you say Lucas is more of a villain character?

Chaos: Usually yes. I’m not– I haven’t really nailed down the character as far as this iteration as of yet, he’s probably not going to be exactly the, um, upstanding citizen, but he probably won’t be as, well, dark and manipulative as he usually is.

Yami: So you’re going for more of an anti-hero feel?

Chaos: Maybe not hero, but there’s definitely not a– maybe more anti-protagonist?

Yami: That’s an interesting new term. How do you see him relating with the other characters?

Chaos: Well, that would based be[sic] on what he had to gain from the particular interactions as well as what he could actually expect him to do when he actually gets the results he needs.

Yami: Were there any other interesting influences into Lucas’ character?

Chaos: There was actually the book that you had actually suggested that I read, which pretty much had– after I made the character, someone wrote a book about exactly that same character, and it’s like, ‘well that’s pretty much how that worked out’

Yami: Consultation with a Vampire?

Chaos: Yeah. And it was like, ‘oh, it’s a little short story. Oh, that’s exactly the character I made, like, two months ago. Oh, if only I could actually read books.’

Yami: Now, I understand from your blog column that you’re somewhat of an engineer?

Chaos: Well, somewhat, I’m still in school to be an engineer, so I guess I’m engineer-like?

Yami: Well, what drove you into engineering as a field?

Chaos: Um, mostly I’m very interested in being able to make things; most of the things that we’ll be seeing is… a lot of them, um, figures outside of being just interesting technology in general was, um, kind of an interest in prosthetics, seeing as how I’ve seen people have really interesting, um, prosthetics, and doing replaced limbs and I think that they work fairly well, so I’m kind of interested in being able to do.

Yami: Are you going to build us cyborgs?

Chaos: Not right now. Everyone keeps asking if I’m going to make cyborgs or, um, arms that shoot rockets. No. Maybe someday, but I have no idea how to even begin doing that kind of stuff.

Yami: Alright. So what sort of projects are you looking forward to doing?

Chaos: Well, there’s the airship, which actually now that I’ve started having some kind of idea how to make a gian– how to make an airship that flies around that I can actually control it’s going to be fairly interesting.

Yami: Cool. Anything else down the pipeline?

Chaos: Um, well there is one other thing, but I don’t want to talk about it yet, I actually want it to be somewhat of a surprise.

Yami: Alright, fair enough. If you had infinite time and resources, what would you build?

Chaos: Infinite time and resources… um… hmmm… a hovercraft.

Yami: A working hovercraft?

Chaos: It would be cool. A working hovercraft.

Yami: Alright. Now, before we wrap up, is there anything else you think our audience should know?

Chaos: I am really bad at talking about myself apparently.

Apr 142013
 

Kaelas apologizes for losing his train of thought so often. Yami apologizes for the sound quality.

Transcript:

Yami:  Hello everybody, today I’m  here with Kaelas.

Kaelas: Hello.

Yami: Why don’t you tell me how you got started with Steampunk?

Kaelas: Mostly you, like I had mentioned in my blog. I mean, I had read a couple of books that were steampunk-oriented, I had seen Wild Wild West, which is Hollywood steampunk, so you know, there was some interest in it previously. We went to OhayouCon [2012], we saw a few people there, we saw Aloysius [Fox, co-founder of the Steampunk Empire] at a panel, which was awesome, and things kind of snowballed from there.

Yami: What would you say is your biggest Steampunk influence?

Kaelas: Probably the Emporer’s Edge series [by Lindsay Buroker], it’s a pretty good one. It’s vaguely steampunkish, they kind of go towards clockwork stuff that’s powered by magic as opposed to steam, but the feel of it is there even if it doesn’t quite fit the definition.

Yami: How did you come up with the idea for Bob?

Kaelas: Um, Bob is a steampunk version (with a little bit of Wild Wild West [Clarification: he did not mean the movie here] thrown in) of an RP character who’s a little bit of a self-indulgence. It’s Clint Eastwood, it’s Rambo, Terminator, the stereotypical badass mercenary type. So I basically just move him into like what he would be having grown up in the West in a steampunk setting.

Yami: So, what sort of settings have you played him in before?

Kaelas: Amusingly enough, his biggest setting that he– well, his original setting that he was created for was actually a Western sci-fi, kind of a Firefly feel to it. He was a mercenary in that one; he’s also done a urban fantasy setting, um, so that one’s definitely not steampunk but the original did have a little bit of a steampunk feel thanks to the Firefly influence.

Yami: What would you say is the driving force behind your character?

Kaelas: Particularly this early, since he’s been reset to have no character development, right now, uh, he wants to do his job. He’s being paid by Lucas to keep him and his airship safe. He’s also– part of the the reason why he wants to do his job, to be the mercenary,to be the soldier, is, he wants to prove that his way of doing things that he can be this perfect soldier, there’s, you know he’s got that stereotypical tragic backstory, very overbearing domineering father. He definitely wants to prove that regardless of what happened to him, he can still be the perfect soldier.

Yami: Where do you see this character developing in the future?

Kaelas: That could go a lot of ways. In other incarnations he– one of the balancing factors for him is that he’s pretty mentally flawed. He has almost zero emotional understanding of people; he doesn’t really know how to react  in social situations, so one of his defense mechanisms is he’ll basically assign a person as his anchor, his social anchor, and just kind of go along with wahtever they tell him to do if he doesn’t have an answer for something. So a lot of that depends on who he ends up– I mean, presumably one of the three of the other crew members–

Yami: Or any of the honorary members who haven’t made characters, or something–

Kaelas: Yeah. So it pretty much how he’s gonna develop is gonna depend primarily on who he ends up associating with because he’ll start trying to follow that person socially.

Yami: I understand he has sort of a physical handicap of sorts?

Kaelas: Yes. The experimentation that I mentioned earlier [in a cut clip], his dad was trying to breed — or rather,[produce] Frankenstein-style — the perfect soldier — Dr Jekell would be more accurate. Ah, he was trying to create super soldier serum: better reflexes, no pain toler– er, complete pain tolerance. So when he was a kid, his dad fed him a bunch of beakers full of things. So at this point he’s basically in constant low-level amounts of pain but there’s nothing above that. So he also has an issue there that if his hand is on fire he might not notice. 

Yami: What caused you to pick this particular condition?

Kaelas: Um, to be honest I’m not entirely certain where my first idea on that one came from. I wanted to do the whole genetic experi– well, maybe not genetic experiment, but some kind of, you know, perfect soldier program that came out completely morally wrong, particularly in a moral sense: experimentation on kids, the original incarnation was basically tortured and had brain surgery to the point where he can’t distinguish pain anymore. I wanted something that was incredibly just wrong in so many ways and then still came out wrong, so now he’s just doing his own thing because it didn’t work.

Yami: Now, how do you see him interacting with the other party members?

Kaelas: Erika probably confuses him a lot.

Yami: She does that to everyone.

Kaelas: Yeah… yeah. Lucas is his boss; as far as he is concerned he is… Lucas isn’t even so much of a person as almost just a way of understanding what the universe’s rules are. Lucas, when he gives an order or something, as long as it’s within, ah, Bob’s understanding.. it’s almost like it’s a law of gravity. You just follow it because that’s the way the rules are. So Lucas almost isn’t even a person to him, just how the universe is expressing that the rules have changed. And then there’s the new pilot, he hasn’t really known him yet. He’ll probably look down on him a little bit because he’s just a soldier, and he’s not even a good soldier because he’s just a pilot, he can’t even shoot a gun properly — and by “properly” he means he can’t shoot someone in the eye at fifty paces. But…. Bob’s a bit of a gunslinger.

Yami: Now, we heard from Kendandra a few weeks ago that he sees Ricky as being a very straight man. Do you see Bob as being the Costello to his Abbot?

Kaelas: I would say yes except that most of the time Bob doesn’t realize that he’s doing it. He’s very funny because he doesn’t understand that the things he’s saying are going to be understood differently. So you know, Ricky will say something, Bob will make a reply that probably sounds like he’s making fun of Ricky but to Bob it was a perfectly logical question.

Yami: Okay

Kaelas: You know, ask him whatever comes to mind, his filter is not as intact as it should be, which is why in strange situations or in a formal setting he usually will just default to silence.

Yami: I see. Well, it looks like we’re running low on time, so is there anything else that you’d like our audience to know?

Kaelas: I love my duster.

Mar 312013
 

Transcript:

Yami: Hey everybody. We’re talking to Kendandra today. Why don’t you tell me what your biggest steampunk influence was?

Kendandra: Well, I’m a huge Whovian, so, anyone who’s ever watched Dr Who for more than a few episodes knows that every now and then it gets a little steampunky. Or a lot steampunky, depending on which episode you watch. And, um, I guess I’m more into the clockwork side of steampunk, not so much the hissing and the stuff like that, but uh, more massive amounts of gears.

Yami: What would you say is the most steampunky episode of Dr Who?

Kendandra: Um, I’d have to say the, uh, the Next Doctor special. Though “Girl In The Fireplace” was pretty close.

Yami: I did enjoy “Girl in the Fireplace”.  Now why don’t you tell us how you came up with your character, Ricky Glaive?

Kendandra: Um, mostly I looked at what personas were actually in our little group, Radiant Vanguard, and um, we had a, uh, Airship Owner, an Airship Engineer, and a hired gun, um, but what we didn’t have was a pilot, which I thought was a little, um, important to running an airship.

Yami: Just a little bit.

Kendandra: The personality that I came up with was, uh, it’s an ex-military, ex-military because it’s easy to play if we ever do a uh, a, sk, uh,

Yami: A skit?

Kendandra: Yeah, that’s the word I was looking for. I wanted to say script but that’s not it

Yami: Well, there may be scripts later on.

Kendandra: Yes. So. It would be very easy to, uh, write such a character and play such a character, ex-military, you know, very hierarchical military jargon, ah, be sort of the “Straight Man”, basically.

Yami: What other character archetypes have you played in the past?

Kendandra: Um, I’ve played…. not just limiting it to Streampunk, I’ve played the wise old wizard character, um, I’ve also played uh, the cop with serious anger issues–

Yami: I remember that one, that one’s fun.

Kendandra: Yeah, um, and then, cop who is sort of checked out. Then I’ve also done boisterous fighter.

Yami: Interesting!

Kendandra: Like total hammy as hell, you know.

Yami: What would you say your biggest influence is for the character of Ricky?

Kendandra: When we were talking about a steampunk character, and I thought military guy, whenever I think uber-military guy I always think of… there’s a little artwork drawing in Sins of the Solar Empire of the, um, the human race and he’s standing there proud with five gazillion medals and a grizzled beard and sort of a gruff voice, “Ready to go. Everyone, is everyone secure?”  I sort of think maybe that’s kind of the influence for Ricky. He sort of carries himself in a regal way, but also has a sort of a dapper grittiness.

Yami: Interesting! Now let’s talk a little about your music. I understand you’re doing a musical feature for the Radiant Vanguard blog?

Kendandra: Yes, I’m doing a “musical feature”, for varying definitions of the word “music”.

Yami: Indeed. Why don’t you tell me a little about your musical background?

Kendandra: Um, well, I covered it in the blog, uh, I’ve played, uh, viola. I’m terrible at it. I quit because I was terrible at it. I don’t even know if I can make it make any sounds at all, it’s been so long. Um. I pretend to play harmonica, and by that I mean I can only play one song. But I can play it without hands, so that’s something. Um, and um, I’ve played piano practically my whole life, which sounds really awesome until you realize my skill level is so low that its actually a bit depressing, I’d feel better admitting that I played piano for about two years or so, but no, I’ve played piano my whole life. And, uh, so, most of my music is there, and just like in the blog I’ll say I’ve had a little bit of music theory in uh, some courses and some private lessons, just enough to be dangerous.

Yami: I like a little dangerous. Now, I won’t ask for too much spoilers, but what sort of musical influences do you see coming in for Ricky’s theme?

Kendandra: Ricky’s theme, again, straight from Sins of the Solar Empire, I’e taken the main human theme which is a very military snare drum and coupled that with a very strong brass section and some uh, well-played string sections to sort of carry the beat when the drums are not playing. And um, basically it’s got sort of a very military march to it, uh, with just a little hint of mystery with the strings in it.

Yami: Interesting. Now before we wrap up, is there anything else you think our viewers would like to know?

Kendandra: No. We’re done here.